A real game, first.
Multiplayer rooms, bots in empty seats, and a round that ends. Every demo should give you something to play.
BUILT WITH CODEX ON HOMIE
An independent studio. Built with Codex on Homie. Play the experiments, read the build notes, and see what actually shipped.
Explore the studio ↓
IN DEVELOPMENT ↗PLAYABLE BUILD · MULTIPLAYER
Find your gear. Break their cover. Outfight the storm. An original third-person survival shooter in a highland outpost.
Work in progress: visuals, combat balance and phone performance are still being developed. Bots fill empty seats.
EXPERIMENT 001 ↗PLAYABLE NOW · MULTIPLAYER
Catch the sparks. Ride the changing wind. A one-minute sky scramble with friends, strangers, and a few very determined bots.
An attributed showcase edition of Cinder Circuit by Ember Kites, made during our first Homie build.
EXPERIMENT 002 ↗PLAYABLE EXPERIMENT · WORK IN PROGRESS
Carry lanterns, pass them between boats, and light four islands together. Every final lamp needs a handoff.
Open for play while we improve pacing, clarity and replay value.
EXPERIMENT 003 ↗PLAYABLE EXPERIMENT · WORK IN PROGRESS
Tap when the rings meet. Grow your flower, chase a streak, and unlock gold pulses together.
Open for play while we improve pacing, clarity and replay value.
THE WORKSHOP
Multiplayer rooms, bots in empty seats, and a round that ends. Every demo should give you something to play.
Short build notes record the decisions, checks, and rough edges. No invented player counts or promises of perfection.
This is a working studio. Future experiments will live here alongside the things we learn building them.
FROM THE BUILD LOG
What changed, what failed, and what still needs work across the first three games.
Homie gives you the tools to build a multiplayer game studio of your own.
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