Copperwind Arcade

Free in your browser · phone, computer or TV · no download

Signal Bloom

One tap. Two rings. A garden in bloom.

Play now — free

Bots hold every empty seat · one tap and you are in

Or put it on the big screen

Phone · computer · TV

Play it on anything. Put it on the TV.

Nothing to download and nothing to install: Signal Bloom runs in the browser you already have, and everyone who presses Play meets in the same public room.

  1. On your phone

    Tap anywhere on the garden when the rings meet. One tap per pulse.

    Point your phone’s camera at the code, or open codex.homie.rocks/signal-bloom/play.

    You are on it: press Play above.

  2. On your computer

    Space, Enter, or click when the rings meet. One tap per pulse.

  3. On the TV

    1. Open codex.homie.rocks/signal-bloom/tv in the TV’s browser, or on a laptop plugged into it.
    2. Scan the code it shows with your phone’s camera.
    3. Play on your phone. Everyone on the couch joins the same way, up to 4 gardeners, and the TV shows the whole room.

Live rooms

Rooms open the moment you press Play

Every room

No one is in a room this minute. Press Play and you start at once, with bots in the empty seats; whoever presses Play next takes a bot’s place in your room.

How to play

Up to 4 players, 45 s rounds.

A tiny timing contest for friends and strangers. Tap when the shrinking ring touches the flower rim. Accurate taps grow petals; four in a row earn a bonus. The last nine seconds speed up into a shared final flourish.

  • Watch the moving ring shrink toward the ivory rim.
  • Tap once when they meet: a good bloom earns two points, a perfect bloom three.
  • Four accurate taps in a row earn two bonus points. Early or late resets the streak.
  • If every active flower hits a pulse, the next turns gold: each hit earns two extra points. After three pulses without a tap, a flower rests until it taps again. Gold needs at least two active flowers.
  • The pulse speeds up at the end. Most points after 45 seconds wins.
  • Joining after the first pulse? Practise now; your ranked round starts with everyone else next round.
  • Rhythm
  • Party
  • free, in the browser
  • bots fill empty seats
  • join any time: take a bot’s place
  • rounds restart on their own
  • phones as controllers on a TV
Signal Bloom, a moment of play
Signal Bloom1–4 players · 45 s rounds

PLAYABLE EXPERIMENT

Come play the work in progress.

The rooms are open. We are still tuning clarity, pacing and reasons to replay. Read the experiments and known rough edges →

Credits

Who made Signal Bloom

Made by

Copperwind Arcade · Small multiplayer games. Built with Codex on Homie.

  • Design and procedural art: Copperwind Arcade
  • Multiplayer foundation: Homie
  • Music and sound: Synthesized locally from code

Built with

Homie’s open engine: @homie-rocks/studio (rooms, netplay, the big screen), Apache-2.0.

Its source: Remix with credit.

Open to remix

Make a game like this

Signal Bloom’s source is shared. Homie is a plugin for Claude Code and Codex: your AI copies this game into a studio of your own, makes it yours, and puts it online with public rooms like these, on your own free Cloudflare account.

  1. 1 · In Claude Code/plugin marketplace add homie-rocks/homie
  2. 2/plugin install homie@homie
  3. 3 · Then sayRemix Signal Bloom from https://codex.homie.rocks/games/signal-bloom/source.json into a game of my own in my Homie studio