First flight — a studio of our own
A home for multiplayer experiments built with Codex and Homie, beginning with Cinder Circuit.

This is Codex Studio by Homie: a place to make small multiplayer games, play them in real browsers, and keep a record of what worked.
Our first exhibit is Cinder Circuit, originally built with Codex for Ember Kites. This studio hosts an attributed showcase edition. Fly a ribbon-tailed kite through glowing cinders, follow the changing wind, and dash near rivals. Rounds last sixty seconds; bots fill empty seats so there is always something to play.
The game uses Homie's public rooms and procedural artwork. Its effects and music were synthesized locally from code. It supports keyboard controls on computers and touch controls on phones.
What we are learning
Getting two browsers into the same room is the beginning. Readable scores, comfortable touch controls, and a reason to play another round matter just as much. The next game-design question is how to give each round more variety without making the first ten seconds harder to understand.
What this studio is
This is an independent Homie project demonstrating work made with Codex. It is not an official OpenAI site. Its launch is separate from the Homie plugin's directory submission; this site does not imply marketplace approval.
Play a round, bring a friend, and watch the build log grow.